Primitives

A body without a sketch, from its sizes alone: a box, a cylinder, a sphere, a cone, a torus, a prism. The buttons are in the "Primitives" group.

A box and a cylinder — ready bodies, no sketch needed for them.
A box and a cylinder — ready bodies, no sketch needed for them.

How to do it

  1. Press the button of a primitive: Box (key B), Cylinder (Y), Sphere, Cone, Torus, Prism.
  2. Type the sizes into the fields at the geometry (which ones — below).
  3. Where to put it — click a vertex, a datum point, a plane or a face: the primitive stands there on its base. Without a click it stands at the origin of the part.
  4. Enter applies, Esc cancels.

The fields of the sizes:

  • Box — Length X, Width Y, Height Z;
  • Cylinder — Radius and Height;
  • Sphere — Radius;
  • Cone — Bottom radius, Top radius and Height; a top of 0 gives a sharp cone, above zero a frustum;
  • Torus — Ring R and Tube r;
  • Prism — Radius (circum.), Height and Sides (3 to 64).

The sizes take a formula and are edited later with a double-click on the timeline row, as for any operation.

What happens next

A part is one body: a second primitive does not make a second body, it merges with the first. As soon as the shape stops fitting these numbers — a flange, a flat, a slot — go to a sketch: assembling a complex part from primitives costs more than drawing the outline.

If it did not work

  • A field does not take a value — zero, negative or not a number; the reason is written at the field.
  • The torus is not built — the tube is not thinner than the ring: such a torus goes through itself. Make Tube r smaller than Ring R.